Monster Hunter: World is out on PC, and its weighty activity plays surprisingly well on a gaming mouse and gaming keyboard. This is ane Japanese PC port you don't need a controller to play, simply you volition want to tweak some settings before you go out on a hunt, mouse in hand. The mouse and keyboard controls are
virtually
perfect, just with a few sticking points that might tempt you to plug in a controller if you have the option.
Hither'southward an overview of how the controls work, and how to fix the few problems belongings mouse and keyboard back.
Monster Hunter tin exist a menu-heavy game at times and the experience of clicking around the menus with a mouse is superior to pad play. WASD move feels right, though there's some drag when you're using the mouse to look effectually. I got used to it quickly, just you tin arrange photographic camera speed in the options if you find information technology irritating. Nonetheless, I discover at that place is withal a touch of lag when looking around that makes the camera experience jumpy at high settings.
Attacks are bound to left-click, right-click, and control, though if you lot have a thumb push on your mouse that volition also trigger the control attack with the default bindings. If y'all want to assign something else to that push button, change the "Mouse 4" binding in the options.
Having all the attack buttons on a mouse works very well. Monster Hunter: World'south combos and special attacks are rarely complicated to execute—the about you have to practice it press a direction and two attack buttons at once for some special moves.
I was easily pulling off high-powered long sword combos on a Corking Jagras after an hr, though re-line-fishing attacks can feel bad-mannered using WASD. An analogue stick gives y'all more precision versus WASD's 8 directions.
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The rest of the movement control bindings testify common sense. You run with shift, of grade. You catch herbs and mushrooms with right-click when your weapon is sheathed. You coil with space. Dashing around on an trek feels as natural with a mouse and keyboard as information technology does with a pad. You can rebind the keys to your preference also.
There are two main flaws with Monster Hunter: World's mouse and keyboard scheme. The first is lock-on. You lot lock with F, simply the slightest move of the mouse moves the lock to the side by side nearby creature. It's basically useless if that's how you cull to play Monster Hunter, though every bit someone who tends to batter monsters with wide swings and massive weapons, I never feel the need to lock on.
The quick-use item menu is a bigger problem.
In Monster Hunter you oft need to take a 2d to chug a potion or sharpen your weapon. With a pad you can concord a button to bring upward a radial menu that lets yous motion picture a stick in the direction of the potion or item y'all want. Alternatively you can use the bumpers to cycle back and forth through your items.
On mouse and keyboard yous hold Q to bring up the radial menu, but and so you lot take to use WASD to point at an item in the circle. This means your character has to cease while you try to select the correct thing and, oddly, yous tin can't select items in diagonal positions on the radial menu, only summit, lesser, left, and right. Fifty-fifty these are clunky to admission. Anjanath isn't going to expect around while yous rummage through your handbag.
Fortunately, at that place's a solution. Unfortunately, information technology means scrapping the handy radial bill of fare entirely. Under the Items and Equipment menu is an option to change the radial bill of fare style to "keyboard" which converts the radial menu to an MMO-way activeness bar that uses number keys. Past pressing F1 - F4 you tin bring up unlike menus that have your items or gestures handily mapped to the number keys similar to something like World of Warcraft.
It'southward workable, certainly, but reaching to hitting F1 and so the seven key in the middle of a fight still isn't as useful as having a properly functioning radial menu. Why it doesn't work with the mouse instead of WASD is a frustrating mystery.
This is the main area where mouse and keyboard falls brusk of the pad experience. However, you can moving picture through your items using the scroll bike. This tin can go tense when a dragon is trying to swallow your confront, merely it's doable.
If you don't own a pad, I wouldn't rush out to buy ane just for Monster Hunter: Earth. I'one thousand impressed by the amount of customisation you can find in the menus; you tin even tune the camera speed separately for general looking around and motility while aiming. For ranged classes and anyone who loves using the slinger to pop paratoads, the precision of the mouse is welcome.